Overview
Title
To establish the Immersive Technology Advisory Panel to promote the use of immersive technology in the United States, and for other purposes.
ELI5 AI
The bill wants to create a special group of people to help the United States use cool computer stuff like virtual reality. They will help make sure the country stays competitive and safe while using this technology.
Summary AI
S. 1106 aims to establish the Immersive Technology Advisory Panel in order to encourage the use of technologies like augmented, virtual, and mixed reality in the United States. The bill highlights the importance of these technologies for economic competitiveness and national security, emphasizing their potential to become the next major computing platform. The Advisory Panel will consist of government officials and industry experts who will provide guidance on how to best leverage immersive technology for economic growth and maintain U.S. leadership in this sector. The bill also calls for a study on the impact of immersive technology on various industries and recommends measures for its ethical use and data protection.
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AnalysisAI
Overview of the Bill
The proposed legislation, titled the "United States Leadership in Immersive Technology Act of 2025," aims to establish an Immersive Technology Advisory Panel to foster and guide the use of immersive technologies, such as augmented reality, virtual reality, and mixed reality, in the United States. Introduced by Senator Blackburn and Senator Warner, the bill highlights the significance of these technologies for economic competitiveness and national security. It seeks to position the United States as a global leader in this emerging field by fostering collaboration among government agencies, the private sector, and other stakeholders.
Significant Issues Identified
One notable issue within the bill, specifically highlighted in Section 2, relates to the emphasis on the United States' dominance in immersive technology without adequately recognizing potential ethical concerns or societal impacts. This oversight may unsettle the public, who could be wary of the unchecked development and implementation of such powerful technologies.
Selection criteria for members of the Advisory Panel (Section 5) also raise concerns due to their lack of clarity. This ambiguity could lead to personal biases or favoritism, which might compromise the integrity and impartiality of the panel's recommendations.
Further critique arises from the tone and language used to describe international competitors in Section 2, particularly the People's Republic of China. This might be perceived as confrontational, risking diplomatic tensions.
In Section 4, the roles and responsibilities of the principal advisor on immersive technology are vaguely defined, lacking specific metrics to measure the success and impact of policies. This vagueness might impede clear accountability and effectiveness in achieving the bill's goals.
Additionally, the lack of a specified budget or funding source for the Advisory Panel’s operations could lead to financial oversight challenges, as identified in Section 5. The broad scope for selecting members from "any other sector" could permit arbitrary selections, potentially undermining the panel's objectivity.
Lastly, the timeline for conducting the study and reporting results, as mentioned in Section 6, is extensive. This could delay timely actions necessary to adapt to the fast-evolving technology landscape, potentially impacting the U.S.'s competitive edge.
Potential Impact on the Public
For the general public, this bill signifies a governmental commitment to leadership in immersive technology. Yet, the lack of clarity on privacy, ethical considerations, and societal impacts may lead to public apprehension about privacy and data security.
By enhancing the country's competitive stance in immersive tech, the bill aims to create economic opportunities and employment in new tech-driven sectors. However, the process might not be entirely smooth, especially if ethical regulations and privacy protections are not made explicit.
Impact on Specific Stakeholders
For companies involved in immersive technology, the bill offers the promise of strategic guidance and support by fostering a collaborative environment with federal agencies. Companies, particularly those leading innovation in this space, may benefit from increased government partnerships and potentially easier pathways for commercialization.
Conversely, stakeholders from academia, civil society, and non-technology-focused sectors might find themselves at a disadvantage due to the ambiguity in defining the composition and focus of the Advisory Panel, potentially restricting broader input and diverse perspectives.
Moreover, international stakeholders could perceive certain provisions as nationalist, possibly straining international collaborations unless the bill is carefully articulated and coordinated with global standards and practices.
Overall, while the bill seeks to capitalize on the transformative potential of immersive technologies, it simultaneously needs to address ethical, societal, and procedural gaps to ensure a balanced approach to emerging tech leadership.
Issues
Section 2 - Findings: The emphasis on U.S. leadership in immersive technology without acknowledging potential ethical considerations or societal impacts could lead to concerns among the public regarding the unchecked development and deployment of this technology.
Section 5 - Immersive Technology Advisory Panel: The lack of clarity in the criteria for selecting the Chairperson, Vice Chair, and members of the Advisory Panel could lead to biases or favoritism, affecting the panel's integrity and its recommendations.
Section 2 - Findings: The language used to describe international competitors, particularly the reference to the People's Republic of China, might be perceived as confrontational, possibly affecting diplomatic relations.
Section 4 - Principal Advisor on Immersive Technology: The vague definition of the advisor's roles and lack of specific metrics to assess the effectiveness of immersive technology policies might lead to ambiguity in accountability and impact measurement.
Section 5 - Immersive Technology Advisory Panel: Absence of a specified budget or funding source for the Advisory Panel's operations raises concerns about potential financial oversight and inefficiencies.
Section 6 - Study and Report on Immersive Technology: The prolonged timeline for completing the study and reporting could delay timely action or adaptation to advancements in immersive technology, risking the U.S.'s competitiveness in this sector.
Section 5 - Immersive Technology Advisory Panel: The broad authority to include members from 'any other sector' allows for arbitrary selection without sufficient oversight, potentially undermining the panel's objectivity.
Section 2 - Findings: The broad terms like 'critical technology' and 'major computing platform' could lead to varied interpretations and create legal ambiguity in the application and regulation of immersive technology.
Sections
Sections are presented as they are annotated in the original legislative text. Any missing headers, numbers, or non-consecutive order is due to the original text.
1. Short title Read Opens in new tab
Summary AI
The first section of the Act states that it will be called the “United States Leadership in Immersive Technology Act of 2025”.
2. Findings Read Opens in new tab
Summary AI
Congress acknowledges the critical importance of immersive technology, such as augmented and virtual reality, in enhancing national competitiveness and security. It finds that leadership in this field is vital for the United States to maintain influence over emerging technologies and ensure alignment with American values, especially as other countries, like China, actively compete in this area.
3. Definitions Read Opens in new tab
Summary AI
The section defines key terms used in the Act, such as "Advisory Panel," which refers to the Immersive Technology Advisory Panel, and "immersive technology," which includes tools like augmented reality, mixed reality, and virtual reality. It also specifies what is meant by "agency," "appropriate committees of Congress," and who the "Secretary" is.
4. Principal advisor on immersive technology Read Opens in new tab
Summary AI
The Secretary of the United States will appoint a main advisor on immersive technology, who will promote and support its use and safety, and help coordinate policies between different government agencies.
5. Immersive Technology Advisory Panel Read Opens in new tab
Summary AI
The Immersive Technology Advisory Panel is to be established within 180 days of the law's enactment to offer recommendations about immersive technology in the U.S. The Secretary will appoint a Chair and select up to 10 experts from various fields. The panel will evaluate the economic impact, promote collaboration between government and private sectors, ensure ethical data use, and provide global leadership, meeting at least every four months.
6. Study and report on immersive technology Read Opens in new tab
Summary AI
The section mandates that an Advisory Panel conduct a study within two years on the immersive technology industry, assessing its impact on the U.S. economy and national security, and providing strategic recommendations. Additionally, the report detailing the study's findings and suggestions for Congress will be published by the Secretary on a public White House website within 90 days of the study's completion.