Overview

Title

To improve cybersecurity practices and improve digital literacy among veterans, and for other purposes.

ELI5 AI

H.R. 9583 is a special plan to help veterans learn how to stay safe online and understand tricky internet stuff better. It gives money to groups who can teach veterans these important skills, but it needs to make sure the money is used well and safely.

Summary AI

H.R. 9583, titled the "Veterans Online Information and Cybersecurity Empowerment Act of 2024" or the "VOICE Act of 2024," aims to enhance cybersecurity practices and boost digital literacy among veterans. The bill recognizes the significant targeting of veterans by online scams and foreign influence campaigns and proposes the establishment of a grant program by the Secretary of Veterans Affairs. This program would fund eligible entities to promote digital citizenship and media literacy, helping veterans to develop cybersecurity skills, critical thinking, and awareness of digital manipulation. The act authorizes $20 million for specific fiscal years to support these initiatives.

Published

2024-09-12
Congress: 118
Session: 2
Chamber: HOUSE
Status: Introduced in House
Date: 2024-09-12
Package ID: BILLS-118hr9583ih

Bill Statistics

Size

Sections:
4
Words:
1,997
Pages:
11
Sentences:
46

Language

Nouns: 622
Verbs: 188
Adjectives: 138
Adverbs: 30
Numbers: 61
Entities: 105

Complexity

Average Token Length:
4.82
Average Sentence Length:
43.41
Token Entropy:
5.43
Readability (ARI):
26.60

AnalysisAI

General Summary

The bill titled the "Veterans Online Information and Cybersecurity Empowerment Act of 2024" or the "VOICE Act of 2024" proposes measures to tackle cybersecurity threats and improve digital literacy among veterans. The bill aims to address the targeting of veterans by online scammers and foreign adversaries, which poses a threat to both personal security and national democracy. To achieve these goals, the legislation proposes a grant program to bolster digital citizenship and media literacy among veterans by providing funding to eligible entities like nonprofits and veterans service organizations. The bill authorizes $20 million in funding for certain fiscal years to support these initiatives.

Summary of Significant Issues

One of the bill's notable issues is that it authorizes a substantial sum of money for the grant program without clearly defining how the success of these initiatives will be measured. This lack of metrics for evaluation could lead to inefficient and wasteful spending. Furthermore, the criteria defining "eligible entities" for grant reception are vague, leading to potential favoritism or misuse of funds. Additionally, the bill uses complex terminology to define cybersecurity best practices and media literacy, which may not be easily understood by all stakeholders and could complicate the program's implementation.

Another significant issue is that while the bill highlights various problems veterans face concerning digital threats, it does not outline specific legislative actions to address these findings. This absence of detailed solutions raises concerns about potentially fragmented and inconsistent efforts from different agencies. There is also a concern about privacy, as the bill mandates reporting by grant recipients and keeping lists of participating individuals, but it does not specify how this data should be securely handled.

Impact on the Public

Broadly, the bill could have a positive impact by improving the cybersecurity and digital literacy skills of veterans, which is increasingly important in today's digital world. A well-executed program could serve to protect veterans from scams and disinformation, thereby helping to secure their financial well-being and empowering them to engage more safely online.

However, without clear guidelines and evaluation criteria, the public might bear the burden of ineffective spending and questionable allocation of resources. This inefficiency could overshadow the potential benefits and fail to adequately address the threats initially identified by the bill.

Impact on Specific Stakeholders

For veterans, the bill promises enhanced protection against digital threats and better access to resources that can improve their online safety and literacy. Learning how to navigate digital spaces more confidently could also empower veterans, allowing them to become more actively engaged in social and democratic activities.

Eligible entities, such as nonprofit organizations and veterans service organizations, stand to gain from the grant funding. However, the broad definition of eligible entities could result in unequal distribution of resources or favoritism unless stricter guidelines are implemented.

Finally, the involvement of organizations like the American Association of Retired Persons (AARP) and Vietnam Veterans of America suggests a key role for these groups, yet their roles and responsibilities are not defined, which could lead to perceptions of favoritism and exclusion of other potentially capable entities.

Financial Assessment

The bill titled "Veterans Online Information and Cybersecurity Empowerment Act of 2024" includes several financial provisions aimed at enhancing cybersecurity practices and digital literacy among veterans. This commentary will focus on the financial references and allocations present in the bill and how they relate to the issues identified.

Financial Allocations

The primary financial reference in the bill is the authorization of $20,000,000 for the Veterans Cybersecurity and Digital Literacy Grant Program. This allocation is specified for use in the fiscal years 2023, 2025, and 2027. The purpose of these funds is to support a program established by the Secretary of Veterans Affairs. The program is tasked with promoting digital citizenship and media literacy amongst veterans.

Purpose of Financial Allocations

The bill authorizes spending through grants to eligible entities to carry out activities that will promote cybersecurity and digital literacy among veterans. The grant funds are intended to be used for developing competencies in cybersecurity best practices and enhancing media literacy and digital citizenship skills. These efforts are in response to findings that veterans are more susceptible to scams and foreign influence campaigns, which have considerable financial and security implications.

Issues Related to Financial Allocations

  1. Lack of Metrics for Evaluation: One major concern is the absence of clear metrics to evaluate the effectiveness of activities funded by the program. Without specific criteria for measuring success, there is the potential risk of inefficient or wasteful spending. The allocated funds might not achieve the desired impact if there is no structured way to assess their effectiveness.

  2. Broad Eligibility Criteria: The program's grant eligibility is open to a wide range of entities, which could lead to bias or misuse of funds without strict oversight. With no rigorous criteria differentiating the suitability of grant recipients, the risk of favoritism or inappropriate allocation of funds increases, potentially reducing the program’s overall effectiveness.

  3. Undefined Roles for Involved Organizations: The bill references external organizations without clarifying their specific roles or how they will be funded. This vague connection might lead to concerns about favoritism or unexplained financial relationships.

  4. Budgetary Concerns Beyond Grants: While the grant program is clearly funded, the bill does not address how additional measures, if necessary, will be financed. This raises questions about the sustainability of efforts to support veterans' cybersecurity and digital literacy once grant funds are exhausted.

  5. Reporting and Privacy Considerations: The requirement for grant recipients and the Secretary to report on activities could present privacy issues. The lack of clarity on how the information will be securely handled and disseminated adds a layer of complexity and financial liability related to data security.

Conclusion

The financial provisions in the "Veterans Online Information and Cybersecurity Empowerment Act of 2024" aim to address cybersecurity and digital literacy among veterans. However, the allocation of $20,000,000 across select fiscal years raises several concerns about the oversight and efficiency of spending. Lack of evaluation metrics, broad eligibility criteria, and undefined roles for external organizations contribute to potential inefficiencies and risks associated with these financial allocations. Resolving these issues could ensure that the funds are used effectively to meet the bill's objectives.

Issues

  • The bill authorizes significant funds ($20,000,000 for select fiscal years) to be used in the Veterans Cybersecurity and Digital Literacy Grant Program without establishing clear metrics for evaluating the effectiveness of the funded activities, potentially leading to inefficient and wasteful spending. (Section 4)

  • The program's provision for grants to a wide range of 'eligible entities' without strict criteria or oversight measures risks biased favoritism or misuse, as there is little to differentiate recipient suitability clearly. (Section 4)

  • The definition of terms such as 'cybersecurity best practices', 'digital citizenship', and 'media literacy' involves complex terminology that might not be easily understood by all stakeholders, which could hinder clear communication and implementation. (Section 4)

  • The section calling for reports by grant recipients and the Secretary raises privacy concerns due to vague specifications outlying how lists of participating entities and individuals should be handled securely. (Section 4)

  • The bill lacks specific legislative measures or a cohesive plan to address the issues identified in the findings, which could result in fragmented and potentially wasteful attempts by agencies to tackle the same problem independently. (Section 2)

  • There is no mention of how the proposed measures will be funded beyond the defined grant program budget, leading to potential budgetary concerns and challenges in implementation. (Section 2)

  • The reliance on a variety of external organizations like AARP and Vietnam Veterans of America without expanding on their roles can create favoritism concerns, as there are no clear involvement criteria specified. (Section 2)

  • The Sense of Congress does not propose any actionable items or budget, which dilutes the clarity and potential impact of the legislation and makes progress measurement challenging. (Section 3)

Sections

Sections are presented as they are annotated in the original legislative text. Any missing headers, numbers, or non-consecutive order is due to the original text.

1. Short title Read Opens in new tab

Summary AI

The first section of the document provides the short title, stating that this legislation can be referred to as the "Veterans Online Information and Cybersecurity Empowerment Act of 2024" or the "VOICE Act of 2024".

2. Findings Read Opens in new tab

Summary AI

Congress has found that members of the Armed Forces, veterans, and their families are increasingly targeted by online scams and foreign adversaries aiming to undermine democracy and spread disinformation. Reports suggest significant financial losses to scams and emphasize the need for digital literacy and cybersecurity training to protect these communities from malicious online activities.

Money References

  • (2) According to the Federal Trade Commission, fraud costs veterans, members of the Armed Forces, and their families $267,000,000 in 2021.
  • This was a 162-percent increase from 2020 and the median loss for these scam victims was $600, 20 percent higher than for the median loss for the general public.

3. Sense of Congress Read Opens in new tab

Summary AI

Congress believes that to protect democracy and support veterans, they should quickly pass laws to improve digital and media literacy and teach cybersecurity best practices to United States veterans.

4. Veterans Cybersecurity and Digital Literacy Grant Program Read Opens in new tab

Summary AI

The Veterans Cybersecurity and Digital Literacy Grant Program is established to promote digital citizenship and media literacy among veterans by providing grants to eligible entities, such as nonprofits and veterans service organizations. These grants are used for activities like teaching cybersecurity best practices, improving digital literacy, and reporting on the effectiveness of these initiatives, with a total of $20 million authorized for fiscal years 2023, 2025, and 2027.

Money References

  • (e) Sense of Congress.—It is the sense of Congress that the Secretary should— (1) establish and maintain a list of eligible entities that receive a grant under the program required by subsection (a), and individuals designated by those eligible entities as participating individuals; and (2) make that list available to those eligible entities and participating individuals in order to promote communication and further exchange of information regarding sound digital citizenship and media literacy practices among recipients of grants under the program required by subsection (a). (f) Authorization of appropriations.—There is authorized to be appropriated to carry out this section $20,000,000 for each of fiscal years 2023, 2025, and 2027. (g) Definitions.—In this section: (1) CYBERSECURITY BEST PRACTICES.—The term “cybersecurity best practices” means practices and steps that users of computers and other internet connected devices take to maintain and improve online security, maintain the proper functioning of computers devices, and protect computers and devices from cyberattacks and unauthorized use. (2) DIGITAL CITIZENSHIP.—The term “digital citizenship” means the ability to— (A) safely, responsibly, and ethically use communication technologies and digital information technology tools and platforms; (B) create and share media content using principles of social and civic responsibility and with awareness of the legal and ethical issues involved; and (C) participate in the political, economic, social, and cultural aspects of life related to technology, communications, and the digital world by consuming and creating digital content, including media.